

Call me a sucker for occult/demonic iconography, but there’s something special about discovering new interpretations for age-old myths. It’s something that’s been done in nearly every media realm and it hasn’t gotten old yet. Darksiders III ups the ante with the fan-favorite “battle the seven deadly sins” gimmick. She never hits that sour spot where she’s too annoying it’s more like cleverly penned devilish flattery that allows it to work. Instead of a deprecating demonic force following you around your new Watcher companion is basically your own personal cheerleader. Again, Fury is the most streamlined Horseman yet, but still maintains a sense of identity through her whip. Part of that vision is realized in Fury’s “forms,” which provide access to all sorts of new weaponry as well as abilities like a vertical triple-jump and a hover.

Fury’s tale has a different feel to it and I appreciate that each game is unique in its own way. Having to math out which item was better in Darksiders II was often a chore, even if it did bolster the idea of multiple builds in higher difficulty settings.

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Get the drift?Īll of it is an effort by Gunfire Games to modernize the series and most of their work pays off. And…can get her souls back after death by returning to the scene of the crime.
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And shatters souls for currency (used to upgrade stats or weapons). So…Fury drinks replenishable flasks now to restore her health. Loot is gone, because, according to the developers, “Fury’s abilities are stored inside her hilt.” Okay, that’s a cute hand-wavy lore reason for the removal of complicated concepts, but the tradeoff is one giant world and lots of holdover mechanics from existing games. So there’s a few major changes that all seek to sort of bring the game back down to Earth after the (some would say needless) push for complexity in the second entry. No, I’ll clarify that statement lest I feel the flame of hell itself: it absolutely holds up if you’re willing to put up with some of the same vices that have plagued 3D action games since their inception. After six years in limbo it’s returning to answer the call of fans: but the real question is whether or not it will hold up under scrutiny in 2018.ĭarksiders III (PC, PS4, Xbox One) Sure there’s padding issues and other nitpicks, but the strong locales and the more than serviceable action help cement this series as an actual action contender. Maybe it was Mark Hamill’s devilish turn as The Watcher that really drew me into this world, but it was artist Joe Madureira’s hellish beauty that kept me coming back. The whole “edgy Zelda” mask it wears so fondly was a major turnoff for some, but I bought right into it. Fury has the power to take different elemental forms, all of which give her new attacks and new traversal abilities.Darksiders has always felt like it belonged on the fringe. Fury is a mage that is known for acting irrationally, and her unpredictability is what makes her a threat especially when you consider her weapons of choice: whips, daggers, swords, flails, hammers, and magic.

We have played as War and Death in the previous Darksiders games, and now we take control of Fury, the sister of the Four Horsemen of the Apocalypse. It's the third game in the Darksiders series, and it's releasing for Microsoft Windows, Xbox One, and PlayStation 4 on November 27, 2018.
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That is the legendary Crucible, a trial meant for the toughest and most capable of fighters.ĭarksiders III - The Crucible offers 101 Waves of relentless combat that only the most cunning of warriors will even survive to talk about, exhilarating new armor sets that show that you've endured through this task, new Enchantments, and important Rare crafting materials that can be used to upgrade your weapons and enhancements.ĭarksiders III is a hack and slash action-adventure game, the sequel to Darksiders II. A whisper echoes through the universe of a mythical challenge that even the Creator couldn't have envisioned. Darksiders III - The Crucible is a DLC for the game in which players take on waves of dangerous enemies.Īre you prepared to make your name known and experience an unforgiving but totally enthralling combat experience that will keep you constantly on your toes as you're battling all kinds of vicious enemies? That is what The Crucible is.
